kaliber/src/engine/renderer/opengl/renderer_opengl.h

165 lines
4.8 KiB
C++

#ifndef ENGINE_RENDERER_OPENGL_RENDERER_OPENGL_H
#define ENGINE_RENDERER_OPENGL_RENDERER_OPENGL_H
#include <array>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "engine/renderer/opengl/opengl.h"
#include "engine/renderer/renderer.h"
#if defined(__ANDROID__)
struct ANativeWindow;
#endif
namespace eng {
class RendererOpenGL final : public Renderer {
public:
RendererOpenGL(base::Closure context_lost_cb);
~RendererOpenGL() final;
bool Initialize(Platform* platform) final;
void Shutdown() final;
bool IsInitialzed() const final { return is_initialized_; }
void OnWindowResized(int width, int height) final;
int GetScreenWidth() const final;
int GetScreenHeight() const final;
void SetViewport(int x, int y, int width, int height) final;
void ResetViewport() final;
void SetScissor(int x, int y, int width, int height) final;
void ResetScissor() final;
uint64_t CreateGeometry(std::unique_ptr<Mesh> mesh) final;
void DestroyGeometry(uint64_t resource_id) final;
void Draw(uint64_t resource_id,
uint64_t num_indices = 0,
uint64_t start_offset = 0) final;
uint64_t CreateTexture() final;
void UpdateTexture(uint64_t resource_id, std::unique_ptr<Image> image) final;
void DestroyTexture(uint64_t resource_id) final;
void ActivateTexture(uint64_t resource_id, uint64_t texture_unit) final;
uint64_t CreateShader(std::unique_ptr<ShaderSource> source,
const VertexDescription& vertex_description,
Primitive primitive,
bool enable_depth_test) final;
void DestroyShader(uint64_t resource_id) final;
void ActivateShader(uint64_t resource_id) final;
void SetUniform(uint64_t resource_id,
const std::string& name,
const base::Vector2f& val) final;
void SetUniform(uint64_t resource_id,
const std::string& name,
const base::Vector3f& val) final;
void SetUniform(uint64_t resource_id,
const std::string& name,
const base::Vector4f& val) final;
void SetUniform(uint64_t resource_id,
const std::string& name,
const base::Matrix4f& val) final;
void SetUniform(uint64_t resource_id,
const std::string& name,
float val) final;
void SetUniform(uint64_t resource_id, const std::string& name, int val) final;
void UploadUniforms(uint64_t resource_id) final {}
void PrepareForDrawing() final;
void Present() final;
size_t GetAndResetFPS() final;
const char* GetDebugName() final { return "OpenGL"; }
RendererType GetRendererType() final { return RendererType::kOpenGL; }
private:
struct GeometryOpenGL {
struct Element {
GLsizei num_elements;
GLenum type;
size_t vertex_offset;
};
GLsizei num_vertices = 0;
GLsizei num_indices = 0;
GLenum primitive = 0;
GLenum index_type = 0;
std::vector<Element> vertex_layout;
GLuint vertex_size = 0;
GLuint vertex_array_id = 0;
GLuint vertex_buffer_id = 0;
GLuint index_buffer_id = 0;
};
struct ShaderOpenGL {
GLuint id = 0;
std::vector<std::pair<size_t, // Uniform name hash
GLuint // Uniform index
>>
uniforms;
bool enable_depth_test = false;
};
std::unordered_map<uint64_t, GeometryOpenGL> geometries_;
std::unordered_map<uint64_t, ShaderOpenGL> shaders_;
std::unordered_map<uint64_t, GLuint> textures_;
uint64_t last_resource_id_ = 0;
GLuint active_shader_id_ = 0;
std::array<GLuint, kMaxTextureUnits> active_texture_id_ = {};
bool vertex_array_objects_ = false;
bool npot_ = false;
bool is_initialized_ = false;
// Stats.
size_t fps_ = 0;
int screen_width_ = 0;
int screen_height_ = 0;
#if defined(__ANDROID__)
ANativeWindow* window_ = nullptr;
#elif defined(__linux__)
Display* display_ = NULL;
Window window_ = 0;
GLXContext glx_context_ = NULL;
#elif defined(_WIN32)
HWND wnd_ = nullptr;
HDC dc_ = nullptr;
HGLRC glrc_ = nullptr;
#endif
bool InitCommon();
void ShutdownInternal();
void OnDestroy();
void ContextLost();
void DestroyAllResources();
bool SetupVertexLayout(const VertexDescription& vd,
GLuint vertex_size,
bool use_vao,
std::vector<GeometryOpenGL::Element>& vertex_layout);
GLuint CreateShader(const char* source, GLenum type);
bool BindAttributeLocation(GLuint id, const VertexDescription& vd);
GLint GetUniformLocation(GLuint id,
const std::string& name,
std::vector<std::pair<size_t, GLuint>>& uniforms);
};
} // namespace eng
#endif // ENGINE_RENDERER_OPENGL_RENDERER_OPENGL_H