kaliber/src/engine
Attila Uygun ab4c0c7e57 Cleanup 2023-06-12 00:34:29 +02:00
..
audio Cleanup 2023-06-12 00:34:29 +02:00
platform Cleanup renderer 2023-05-26 22:54:14 +02:00
renderer Cancel tasks on shutdown 2023-06-11 22:42:34 +02:00
animatable.cc Code cleanup 2021-10-27 18:22:32 +02:00
animatable.h Code cleanup 2021-10-27 18:22:32 +02:00
animator.cc Refactoring Animator class. 2023-05-18 22:25:01 +02:00
animator.h Refactoring Animator class. 2023-05-18 22:25:01 +02:00
drawable.cc Code cleanup 2021-10-27 18:22:32 +02:00
drawable.h Code cleanup 2021-10-27 18:22:32 +02:00
engine.cc Do not refresh image when texture is not in use 2023-06-12 00:34:29 +02:00
engine.h Revert "Consume input events when switching between renderers" 2023-06-06 23:00:55 +02:00
font.cc Enable C++20 2022-11-10 21:52:19 +01:00
font.h Code cleanup 2021-10-27 18:22:32 +02:00
game.h Code cleanup 2021-10-27 18:22:32 +02:00
game_factory.h Use final and override appropriately 2023-05-16 08:46:50 +02:00
image.cc Use final and override appropriately 2023-05-16 08:46:50 +02:00
image.h Code cleanup 2021-10-27 18:22:32 +02:00
image_quad.cc Move renderer ownership to engine 2023-05-26 22:54:14 +02:00
image_quad.h Move renderer ownership to engine 2023-05-26 22:54:14 +02:00
input_event.h Move renderer ownership to engine 2023-05-26 22:54:14 +02:00
mesh.cc Use final and override appropriately 2023-05-16 08:46:50 +02:00
mesh.h Code cleanup 2021-10-27 18:22:32 +02:00
persistent_data.cc Code cleanup 2021-10-27 18:22:32 +02:00
persistent_data.h Code cleanup 2021-10-27 18:22:32 +02:00
shader_source.cc Code cleanup 2022-09-13 20:25:25 +02:00
shader_source.h Code cleanup 2021-10-27 18:22:32 +02:00
solid_quad.cc Code cleanup 2021-10-27 18:22:32 +02:00
solid_quad.h Use final and override appropriately 2023-05-16 08:46:50 +02:00
sound.cc Refactoring audio code 2023-06-04 01:42:10 +02:00
sound.h Renaming 2023-06-04 19:28:55 +02:00
sound_player.cc Refactoring audio code 2023-06-04 01:42:10 +02:00
sound_player.h Refactoring audio code 2023-06-04 01:42:10 +02:00