kaliber/README.md

91 lines
2.7 KiB
Markdown
Raw Normal View History

2023-08-03 10:04:14 +00:00
![Logo](kaliber.png)
2020-12-24 23:22:41 +00:00
A simple, cross-platform 2D game engine with OpenGL and Vulkan renderers.
Supports Linux and Android platforms.
2020-12-24 23:22:41 +00:00
This is a personal hobby project. I've published a little game on
[Google Play](https://play.google.com/store/apps/details?id=com.woom.game)
2021-08-31 21:21:29 +00:00
based on this engine. Full game code and assets are included in this repository.
2023-08-04 08:27:13 +00:00
## Pre-requisites:
2023-08-04 08:27:13 +00:00
This project uses **GN build system** for all platforms except Android
2023-08-03 20:03:44 +00:00
(I want to add support for APKs, Java code etc. to the GN configuration and use
it for all platforms). \
Building GN from source:
https://gn.googlesource.com/gn/ \
Pre-built GN binaries:
https://chrome-infra-packages.appspot.com/p/gn/gn/
2023-08-04 08:27:13 +00:00
Linux is the supported host platform to build Android. **Gradle**,
**Android SDK** and **NDK** are required. If you prefer, you can install
**Android Studio** which
includes all the requirements.
## Building from the command-line:
### All platforms except Android:
Setup:
```text
gn gen out/release
gn gen --args='is_debug=true' out/debug
```
Building and running:
```text
ninja -C out/debug
./out/debug/hello_world
./out/debug/demo
```
### Android:
```text
cd build/android
./gradlew :app:installDebug
```
## Third-party libraries:
[glew](https://github.com/nigels-com/glew),
[jsoncpp](https://github.com/open-source-parsers/jsoncpp),
[minimp3](https://github.com/lieff/minimp3),
[oboe](https://github.com/google/oboe),
[stb](https://github.com/nothings/stb),
[texture-compressor](https://github.com/auygun/kaliber/tree/master/src/third_party/texture_compressor),
2020-12-24 23:22:41 +00:00
[minizip](https://github.com/madler/zlib/tree/master/contrib/minizip),
[glslang](https://github.com/KhronosGroup/glslang),
[spirv-reflect](https://github.com/KhronosGroup/SPIRV-Reflect),
[vma](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator),
2023-05-19 12:49:33 +00:00
[vulkan-sdk](https://vulkan.lunarg.com),
2023-05-12 21:22:18 +00:00
[volk](https://github.com/zeux/volk)
## Hello World example:
Shows a smoothly rotating "Hello Wolrd!".
```cpp
class HelloWorld final : public eng::Game {
public:
~HelloWorld() final = default;
bool Initialize() final {
eng::Engine::Get().SetImageSource(
"hello_world_image",
std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World!",
base::Vector4f(1, 1, 1, 0)));
hello_world_.Create("hello_world_image");
hello_world_.SetVisible(true);
animator_.Attach(&hello_world_);
animator_.SetRotation(base::PI2f, 3,
std::bind(base::SmootherStep, std::placeholders::_1));
animator_.Play(eng::Animator::kRotation, true);
return true;
}
private:
eng::ImageQuad hello_world_;
eng::Animator animator_;
};
DECLARE_GAME_BEGIN
DECLARE_GAME(HelloWorld)
DECLARE_GAME_END
```