Commit Graph

30 Commits

Author SHA1 Message Date
Attila Uygun 2823aa3197 Implement AudioDeviceWASAPI 2023-10-04 19:58:56 +02:00
Attila Uygun 02418aa42a Rename AudioSink to AudioDevice 2023-09-30 22:43:28 +02:00
Attila Uygun d779d17b3d Add separate gn configs for renderer, audio and platform 2023-09-23 22:49:10 +02:00
Attila Uygun 001b3b60ec Support for Windows platform 2023-08-13 00:06:04 +02:00
Attila Uygun 8503c549d7 Use aligned memory in stb_image 2023-08-09 01:16:15 +02:00
Attila Uygun 96d6a52a74 Update timer.h
Remove Timer class. Add ElapsedTimer and DeltaTimer classes that use
std::chrono::high_resolution_clock
2023-08-08 00:32:07 +02:00
Attila Uygun e65d37e846 Make member variables in MixerInput private 2023-07-16 12:42:07 +02:00
Attila Uygun 19910be27e Refactoring and comments for MixerInput 2023-07-14 00:35:20 +02:00
Attila Uygun 38813f98b4 Move AudioMixer::Resource to MixerInput 2023-07-13 10:49:42 +02:00
Attila Uygun e509588f61 Optimization for AudioMixer
Remove resource map and use std::shared_ptr<void>
2023-07-11 23:29:47 +02:00
Attila Uygun c6546b43b5 Add log verbosity level 2023-06-28 22:25:39 +02:00
Attila Uygun b07ce8514e Do not reset source index when streaming is in progress 2023-06-26 20:03:22 +02:00
Attila Uygun 467e73d3a8 Fix for looping audio 2023-06-26 20:03:15 +02:00
Attila Uygun 69a05c00e9 Support for adding tasks in front of the task queue 2023-06-24 11:04:07 +02:00
Attila Uygun 305b23738c Make thread-local-task-runner a shared_ptr 2023-06-13 23:27:10 +02:00
Attila Uygun ab4c0c7e57 Cleanup 2023-06-12 00:34:29 +02:00
Attila Uygun 557eb517cb Renaming 2023-06-04 19:28:55 +02:00
Attila Uygun 76fb19ab3a Move AudioSinkDelegate into AudioSink 2023-06-04 11:31:37 +02:00
Attila Uygun a39efa5d3c Add comments 2023-06-04 11:13:22 +02:00
Attila Uygun 7b637a95d9 Refactoring audio code
- Add AudioBus
- Move resampling to AudioBus
- Move SincResampler to engine/audio
2023-06-04 01:42:10 +02:00
Attila Uygun d5ee1c7313 Rename AudioDriver to AudioSink 2023-05-24 23:14:51 +02:00
Attila Uygun 8d28d85a09 Move AudioDriver ownership to AudioMixer 2023-05-24 23:14:14 +02:00
Attila Uygun 5cad50bf55 fix audio 2023-05-21 22:23:04 +02:00
Attila Uygun c90d039944 Refactoring audio code 2023-05-18 22:25:11 +02:00
Attila Uygun 58cc270e24 Use final and override appropriately 2023-05-16 08:46:50 +02:00
Attila Uygun 0866349f58 Code cleanup
- Use absolute paths for includes.
- Add file path to include guards.
- Use uint64_t for resource id.
- Compile engine code into separate lib.
- Compile time and run time string hashing functions.
- Rename Worker to ThreadPool.
- Update .gitignore
- Code generator for texture compressor.
2021-10-27 18:22:32 +02:00
Attila Uygun 44aa8b2a33 Audio code refactoring. 2021-10-26 23:34:51 +02:00
Attila Uygun 7920d9f251 Update.
- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun 9d92d01be1 Update.
- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
  doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun 05466725af Initial commit. 2020-09-08 21:08:07 +02:00