Commit Graph

11 Commits

Author SHA1 Message Date
Attila Uygun d779d17b3d Add separate gn configs for renderer, audio and platform 2023-09-23 22:49:10 +02:00
Attila Uygun f2d6b04782 Add a separate gn config for each third-party library 2023-09-11 19:32:33 +02:00
Attila Uygun 9ff2e51ff1 Add support for Android build to GN config 2023-08-31 22:05:53 +02:00
Attila Uygun 001b3b60ec Support for Windows platform 2023-08-13 00:06:04 +02:00
Attila Uygun 2c1d55fc30 Replace the build system with gn
No support for APKs, Java code etc. Keep using gradle for Android for now.
2023-08-03 11:32:28 +02:00
Attila Uygun 97271835b0 Remove gn 2023-05-05 08:22:51 +02:00
Attila Uygun 042bffaff3 Renderer code refactoring. 2021-10-26 23:35:14 +02:00
Attila Uygun 44aa8b2a33 Audio code refactoring. 2021-10-26 23:34:51 +02:00
Attila Uygun 671661758c Implement Vulkan renderer. 2021-02-10 00:39:04 +01:00
Attila Uygun 7920d9f251 Update.
- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun 9d92d01be1 Update.
- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
  doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00