Commit Graph

24 Commits

Author SHA1 Message Date
Attila Uygun a23dbdfe15 Add imgui to the list of third-party libraries 2023-10-14 21:07:05 +02:00
Attila Uygun ba7c823c91 Update hello world 2023-09-05 22:09:47 +02:00
Attila Uygun 0b1220c114 Revert "Unify arch types in gradle and gn"
This reverts commit 05252bfae8.
2023-09-05 21:40:04 +02:00
Attila Uygun 5f8f70ed53 Get ABI codes from productFlavors and remove hard-coded strings 2023-09-05 19:21:04 +02:00
Attila Uygun 37afc006d2 Use productFlavors 2023-09-04 19:29:30 +02:00
Attila Uygun ae825faf32 Always run ninja 2023-09-02 17:14:39 +02:00
Attila Uygun a07d32e44a Add support for GN to gradle config and remove cmake 2023-08-31 22:05:57 +02:00
Attila Uygun 169e05c970 Cleanup 2023-08-14 00:14:34 +02:00
Attila Uygun 001b3b60ec Support for Windows platform 2023-08-13 00:06:04 +02:00
Attila Uygun f56cc119bf Code cleanup 2023-08-05 01:52:07 +02:00
Attila Uygun 478bb8ecb1 Update readme 2023-08-04 10:30:12 +02:00
Attila Uygun 79482d1c4d Update readme 2023-08-03 22:06:07 +02:00
Attila Uygun ecd2a8d738 Logo 2023-08-03 12:04:14 +02:00
Attila Uygun 2c1d55fc30 Replace the build system with gn
No support for APKs, Java code etc. Keep using gradle for Android for now.
2023-08-03 11:32:28 +02:00
Attila Uygun 26a1270702 Add Engine::Print method
Also add a hello world example to readme
2023-07-28 18:37:51 +02:00
Attila Uygun 41bb5e286a Fix for vulkan renderer 2023-05-21 22:23:04 +02:00
Attila Uygun 58cc270e24 Use final and override appropriately 2023-05-16 08:46:50 +02:00
Attila Uygun 655c0a7b71 Update android build
Upgrade to gradle 8.0
Compile and target sdk 33
Min sdk 24
Upgrade to Google Mobile Ads SDK 22.0
Enable c++20 and fix compilation issues
2023-05-09 22:22:02 +02:00
Attila Uygun 97271835b0 Remove gn 2023-05-05 08:22:51 +02:00
Attila Uygun c6501323cf Add full game code and assets. 2021-09-01 00:08:03 +02:00
Attila Uygun 671661758c Implement Vulkan renderer. 2021-02-10 00:39:04 +01:00
Attila Uygun 7920d9f251 Update.
- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun 9d92d01be1 Update.
- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
  doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun 05466725af Initial commit. 2020-09-08 21:08:07 +02:00