Attila Uygun
1b6352b775
fix
2023-08-12 22:57:54 +02:00
Attila Uygun
8503c549d7
Use aligned memory in stb_image
2023-08-09 01:16:15 +02:00
Attila Uygun
96d6a52a74
Update timer.h
...
Remove Timer class. Add ElapsedTimer and DeltaTimer classes that use
std::chrono::high_resolution_clock
2023-08-08 00:32:07 +02:00
Attila Uygun
38813f98b4
Move AudioMixer::Resource to MixerInput
2023-07-13 10:49:42 +02:00
Attila Uygun
ce440f2913
Remove OpenGL threaded rendering
2023-06-26 20:03:22 +02:00
Attila Uygun
615c39a4fe
Move asset loaders to engine/asset
2023-06-25 18:40:58 +02:00
Attila Uygun
068656ddc2
Bump version to 1.0.4
2023-06-06 00:26:29 +02:00
Attila Uygun
7b637a95d9
Refactoring audio code
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- Add AudioBus
- Move resampling to AudioBus
- Move SincResampler to engine/audio
2023-06-04 01:42:10 +02:00
Attila Uygun
685b17aba6
Bump version
...
Also fix typo and remove redundant code
Add bash script for ndk-stack
2023-05-30 11:59:18 +02:00
Attila Uygun
43afdf855f
Move renderer ownership to engine
2023-05-26 22:54:14 +02:00
Attila Uygun
d5ee1c7313
Rename AudioDriver to AudioSink
2023-05-24 23:14:51 +02:00
Attila Uygun
217420823c
Update Android NDK to 25.2.9519653
2023-05-21 23:41:15 +02:00
Attila Uygun
c90d039944
Refactoring audio code
2023-05-18 22:25:11 +02:00
Attila Uygun
7dd7d7bfd7
Remove unused assets
2023-05-17 08:22:11 +02:00
Attila Uygun
449ac3f386
Update version
2023-05-16 22:07:52 +02:00
Attila Uygun
5ca5ed763a
Update to Vulkan SDK 1.3.231.1
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Update vma, volk, vulkan headers, glslang, spirv-reflect.
Remove Vulkan loader and use volk instead.
2023-05-12 00:08:36 +02:00
Attila Uygun
655c0a7b71
Update android build
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Upgrade to gradle 8.0
Compile and target sdk 33
Min sdk 24
Upgrade to Google Mobile Ads SDK 22.0
Enable c++20 and fix compilation issues
2023-05-09 22:22:02 +02:00
Attila Uygun
f723513521
Update jsoncpp (1.9.5)
2022-11-10 21:39:24 +01:00
Attila Uygun
10e272fee1
Code cleanup and improvements
2022-09-13 20:25:29 +02:00
Attila Uygun
1e57355593
Move java files to platform.
2021-10-29 14:13:49 +02:00
Attila Uygun
0866349f58
Code cleanup
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- Use absolute paths for includes.
- Add file path to include guards.
- Use uint64_t for resource id.
- Compile engine code into separate lib.
- Compile time and run time string hashing functions.
- Rename Worker to ThreadPool.
- Update .gitignore
- Code generator for texture compressor.
2021-10-27 18:22:32 +02:00
Attila Uygun
042bffaff3
Renderer code refactoring.
2021-10-26 23:35:14 +02:00
Attila Uygun
79d9d294e6
Platform code refactoring.
2021-10-26 23:35:07 +02:00
Attila Uygun
44aa8b2a33
Audio code refactoring.
2021-10-26 23:34:51 +02:00
Attila Uygun
c6501323cf
Add full game code and assets.
2021-09-01 00:08:03 +02:00
Attila Uygun
1ae44b6a76
vecmath
2021-02-18 23:43:40 +01:00
Attila Uygun
671661758c
Implement Vulkan renderer.
2021-02-10 00:39:04 +01:00
Attila Uygun
7920d9f251
Update.
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- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun
9d92d01be1
Update.
...
- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun
05466725af
Initial commit.
2020-09-08 21:08:07 +02:00