Attila Uygun
b8e7957d91
Revert "Fix for compile warnings"
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This reverts commit 2eb571b1ff
.
2023-10-24 00:39:02 +02:00
Attila Uygun
2eb571b1ff
Fix for compile warnings
2023-10-24 00:32:23 +02:00
Attila Uygun
06e42ead57
Use imgui to show stats
2023-10-15 10:12:09 +02:00
Attila Uygun
7b8d2db565
Implement ImguiBackend
2023-10-14 21:04:11 +02:00
Attila Uygun
96d6a52a74
Update timer.h
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Remove Timer class. Add ElapsedTimer and DeltaTimer classes that use
std::chrono::high_resolution_clock
2023-08-08 00:32:07 +02:00
Attila Uygun
26a1270702
Add Engine::Print method
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Also add a hello world example to readme
2023-07-28 18:37:51 +02:00
Attila Uygun
cccc6ca8c3
Cleanup
2023-07-10 00:17:09 +02:00
Attila Uygun
3dc48ef05e
Implement window resize
2023-07-01 21:36:26 +02:00
Attila Uygun
709029f22c
Async-load support for assets
2023-06-25 16:48:56 +02:00
Attila Uygun
22d80d6152
Cleanup & refactor
2023-06-21 13:59:11 +02:00
Attila Uygun
ba246eca7f
Revert "Consume input events when switching between renderers"
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This reverts commit 5c6e414a15
.
2023-06-06 23:00:55 +02:00
Attila Uygun
5c6e414a15
Consume input events when switching between renderers
2023-06-05 23:41:27 +02:00
Attila Uygun
e376b1bc17
Add option to switch between renderers
2023-06-04 12:54:40 +02:00
Attila Uygun
7b637a95d9
Refactoring audio code
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- Add AudioBus
- Move resampling to AudioBus
- Move SincResampler to engine/audio
2023-06-04 01:42:10 +02:00
Attila Uygun
29ce485ca3
Fix for crash in renderer
2023-06-02 14:23:21 +02:00
Attila Uygun
685b17aba6
Bump version
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Also fix typo and remove redundant code
Add bash script for ndk-stack
2023-05-30 11:59:18 +02:00
Attila Uygun
f6f67d7e53
Cleanup renderer
2023-05-26 22:54:14 +02:00
Attila Uygun
43afdf855f
Move renderer ownership to engine
2023-05-26 22:54:14 +02:00
Attila Uygun
8d28d85a09
Move AudioDriver ownership to AudioMixer
2023-05-24 23:14:14 +02:00
Attila Uygun
b160ae0bd3
Support for switching between renderers in run-time
2023-05-24 23:14:14 +02:00
Attila Uygun
c90d039944
Refactoring audio code
2023-05-18 22:25:11 +02:00
Attila Uygun
cda1d750f8
Manage custom shaders in Engine
2023-05-17 11:46:19 +02:00
Attila Uygun
4bab472ed1
Enable extra warnings for all but third-party
2023-05-04 23:21:32 +02:00
Attila Uygun
10e272fee1
Code cleanup and improvements
2022-09-13 20:25:29 +02:00
Attila Uygun
0bb653d985
Code cleanup
2021-10-28 23:30:59 +02:00
Attila Uygun
0866349f58
Code cleanup
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- Use absolute paths for includes.
- Add file path to include guards.
- Use uint64_t for resource id.
- Compile engine code into separate lib.
- Compile time and run time string hashing functions.
- Rename Worker to ThreadPool.
- Update .gitignore
- Code generator for texture compressor.
2021-10-27 18:22:32 +02:00
Attila Uygun
042bffaff3
Renderer code refactoring.
2021-10-26 23:35:14 +02:00
Attila Uygun
79d9d294e6
Platform code refactoring.
2021-10-26 23:35:07 +02:00
Attila Uygun
44aa8b2a33
Audio code refactoring.
2021-10-26 23:34:51 +02:00
Attila Uygun
1ae44b6a76
vecmath
2021-02-18 23:43:40 +01:00
Attila Uygun
7920d9f251
Update.
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- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun
9d92d01be1
Update.
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- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun
05466725af
Initial commit.
2020-09-08 21:08:07 +02:00