Attila Uygun
8cd680d6a4
Enable C++20
2022-11-10 21:52:19 +01:00
Attila Uygun
8c05aae086
Update SincResampler
2022-11-10 21:45:51 +01:00
Attila Uygun
f723513521
Update jsoncpp (1.9.5)
2022-11-10 21:39:24 +01:00
Attila Uygun
cb81ec3e1c
Fix for weapon position
2022-11-10 21:03:15 +01:00
Attila Uygun
10e272fee1
Code cleanup and improvements
2022-09-13 20:25:29 +02:00
Attila Uygun
0bd3a1c607
Fix for crash.
2022-09-13 20:25:27 +02:00
Attila Uygun
a2dafd172e
Code cleanup
2022-09-13 20:25:25 +02:00
Attila Uygun
1e57355593
Move java files to platform.
2021-10-29 14:13:49 +02:00
Attila Uygun
0bb653d985
Code cleanup
2021-10-28 23:30:59 +02:00
Attila Uygun
0866349f58
Code cleanup
...
- Use absolute paths for includes.
- Add file path to include guards.
- Use uint64_t for resource id.
- Compile engine code into separate lib.
- Compile time and run time string hashing functions.
- Rename Worker to ThreadPool.
- Update .gitignore
- Code generator for texture compressor.
2021-10-27 18:22:32 +02:00
Attila Uygun
042bffaff3
Renderer code refactoring.
2021-10-26 23:35:14 +02:00
Attila Uygun
79d9d294e6
Platform code refactoring.
2021-10-26 23:35:07 +02:00
Attila Uygun
44aa8b2a33
Audio code refactoring.
2021-10-26 23:34:51 +02:00
Attila Uygun
c6501323cf
Add full game code and assets.
2021-09-01 00:08:03 +02:00
Attila Uygun
e669f2b474
enable/disable depth test.
2021-02-23 17:26:07 +01:00
Attila Uygun
68b6b1dfea
Vulkan: depth buffer
2021-02-23 17:26:05 +01:00
Attila Uygun
744d4485eb
Refactoring Animator.
2021-02-20 00:21:49 +01:00
Attila Uygun
1ae44b6a76
vecmath
2021-02-18 23:43:40 +01:00
Attila Uygun
f332246ea9
Vulkan: Spirv cache.
2021-02-11 21:54:30 +01:00
Attila Uygun
580ff678ec
Vulkan: Optimization for begin/end command buffer.
2021-02-11 21:54:27 +01:00
Attila Uygun
03776c643e
Support for multiple texture bindings for Vulkan.
2021-02-11 21:51:05 +01:00
Attila Uygun
3a5572c8d0
Cleanup
2021-02-11 21:51:05 +01:00
Attila Uygun
bb4c6032fb
Compressed texture support for Vulkan.
2021-02-10 00:39:04 +01:00
Attila Uygun
823e56ee13
Index buffer support for Vulkan.
2021-02-10 00:39:04 +01:00
Attila Uygun
128fa659a8
Record setup command buffer in a background thread.
2021-02-10 00:39:04 +01:00
Attila Uygun
671661758c
Implement Vulkan renderer.
2021-02-10 00:39:04 +01:00
Attila Uygun
d8cb4b96b0
Add glslang, SPIRV-Reflect, VMA, Vulkan SDK.
2021-02-10 00:39:04 +01:00
Attila Uygun
7920d9f251
Update.
...
- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun
9d92d01be1
Update.
...
- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun
05466725af
Initial commit.
2020-09-08 21:08:07 +02:00