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10 Commits

Author SHA1 Message Date
Attila Uygun 8fd24a3c1a Update TaskRunner
Remove SingleConsumerRun
Rename MultiConsumerRun to RunTasks
Refactor CancelTasks
2023-06-13 23:27:10 +02:00
Attila Uygun 305b23738c Make thread-local-task-runner a shared_ptr 2023-06-13 23:27:10 +02:00
Attila Uygun 83400a0b52 Use string for callback location info 2023-06-13 23:27:10 +02:00
Attila Uygun fdbbb2a6fd Fix for ReplyAdapter in TaskRunner 2023-06-12 00:35:57 +02:00
Attila Uygun ab4c0c7e57 Cleanup 2023-06-12 00:34:29 +02:00
Attila Uygun 325b07d844 Do not refresh image when texture is not in use 2023-06-12 00:34:29 +02:00
Attila Uygun 05b86a38c1 Add comments 2023-06-11 22:42:34 +02:00
Attila Uygun 0876203d82 Cancel tasks on shutdown 2023-06-11 22:42:34 +02:00
Attila Uygun f54835e5f3 Consume input events on ContextLost 2023-06-11 22:42:34 +02:00
Attila Uygun ba246eca7f Revert "Consume input events when switching between renderers"
This reverts commit 5c6e414a15.
2023-06-06 23:00:55 +02:00
11 changed files with 79 additions and 116 deletions

View File

@ -12,12 +12,11 @@
// Helper for logging location info, e.g. LOG << LOCATION(from)
#define LOCATION(from) \
std::get<0>(from) << "() [" << [](const char* path) -> std::string { \
std::string file_name(path); \
size_t last_slash_pos = file_name.find_last_of("\\/"); \
std::get<0>(from) << "() [" << [](std::string path) -> std::string { \
size_t last_slash_pos = path.find_last_of("\\/"); \
if (last_slash_pos != std::string::npos) \
file_name = file_name.substr(last_slash_pos + 1); \
return file_name; \
path = path.substr(last_slash_pos + 1); \
return path; \
}(std::get<1>(from)) << ":" \
<< std::get<2>(from) << "]"
@ -36,7 +35,7 @@ using Closure = std::function<void()>;
// Provides location info (function name, file name and line number) where of a
// Closure was constructed.
using Location = std::tuple<const char*, const char*, int>;
using Location = std::tuple<std::string, std::string, int>;
#else

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@ -4,12 +4,14 @@
#include "base/log.h"
namespace base {
namespace {
void PostTaskAndReplyRelay(base::Location from,
base::Closure task_cb,
base::Closure reply_cb,
base::TaskRunner* destination) {
void PostTaskAndReplyRelay(Location from,
Closure task_cb,
Closure reply_cb,
std::shared_ptr<TaskRunner> destination) {
task_cb();
if (reply_cb)
@ -18,21 +20,23 @@ void PostTaskAndReplyRelay(base::Location from,
} // namespace
namespace base {
thread_local std::unique_ptr<TaskRunner> TaskRunner::thread_local_task_runner;
// The task runner that belongs to the thread it's created in. Tasks to be run
// on a specific thread can be posted to this task runner.
// TaskRunner::GetThreadLocalTaskRunner()->RunTasks() is expected to be
// periodically called.
thread_local std::shared_ptr<TaskRunner> TaskRunner::thread_local_task_runner;
void TaskRunner::CreateThreadLocalTaskRunner() {
DCHECK(!thread_local_task_runner);
thread_local_task_runner = std::make_unique<TaskRunner>();
thread_local_task_runner = std::make_shared<TaskRunner>();
}
TaskRunner* TaskRunner::GetThreadLocalTaskRunner() {
return thread_local_task_runner.get();
std::shared_ptr<TaskRunner> TaskRunner::GetThreadLocalTaskRunner() {
return thread_local_task_runner;
}
void TaskRunner::PostTask(const Location& from, Closure task) {
void TaskRunner::PostTask(Location from, Closure task) {
DCHECK(task) << LOCATION(from);
task_count_.fetch_add(1, std::memory_order_relaxed);
@ -40,19 +44,28 @@ void TaskRunner::PostTask(const Location& from, Closure task) {
queue_.emplace_back(from, std::move(task));
}
void TaskRunner::PostTaskAndReply(const Location& from,
Closure task,
Closure reply) {
void TaskRunner::PostTaskAndReply(Location from, Closure task, Closure reply) {
DCHECK(task) << LOCATION(from);
DCHECK(reply) << LOCATION(from);
DCHECK(thread_local_task_runner) << LOCATION(from);
auto relay = std::bind(::PostTaskAndReplyRelay, from, std::move(task),
std::move(reply), thread_local_task_runner.get());
auto relay = std::bind(PostTaskAndReplyRelay, from, std::move(task),
std::move(reply), thread_local_task_runner);
PostTask(from, std::move(relay));
}
void TaskRunner::MultiConsumerRun() {
void TaskRunner::CancelTasks() {
std::lock_guard<std::mutex> scoped_lock(lock_);
task_count_.fetch_sub(queue_.size(), std::memory_order_release);
queue_.clear();
}
void TaskRunner::WaitForCompletion() {
while (task_count_.load(std::memory_order_acquire) > 0)
std::this_thread::yield();
}
void TaskRunner::RunTasks() {
for (;;) {
Task task;
{
@ -71,55 +84,7 @@ void TaskRunner::MultiConsumerRun() {
task_cb();
task_count_.fetch_sub(1, std::memory_order_release);
if (cancel_tasks_.load(std::memory_order_relaxed)) {
CancelTasksInternal();
break;
}
}
}
void TaskRunner::SingleConsumerRun() {
std::deque<Task> queue;
{
std::lock_guard<std::mutex> scoped_lock(lock_);
if (queue_.empty())
return;
queue.swap(queue_);
}
while (!queue.empty()) {
auto [from, task_cb] = queue.front();
queue.pop_front();
#if 0
LOG << __func__ << " from: " << LOCATION(from);
#endif
task_cb();
task_count_.fetch_sub(1, std::memory_order_release);
if (cancel_tasks_.load(std::memory_order_relaxed)) {
CancelTasksInternal();
break;
}
}
}
void TaskRunner::CancelTasks() {
cancel_tasks_.store(true, std::memory_order_relaxed);
}
void TaskRunner::WaitForCompletion() {
while (task_count_.load(std::memory_order_acquire) > 0)
std::this_thread::yield();
}
void TaskRunner::CancelTasksInternal() {
cancel_tasks_.store(false, std::memory_order_relaxed);
task_count_.store(0, std::memory_order_relaxed);
std::lock_guard<std::mutex> scoped_lock(lock_);
queue_.clear();
}
} // namespace base

View File

@ -26,7 +26,7 @@ void ReturnAsParamAdapter(std::function<ReturnType()> func,
template <typename ReturnType>
void ReplyAdapter(std::function<void(ReturnType)> callback,
ReturnType* result) {
callback(*result);
callback(std::move(*result));
delete result;
}
@ -34,20 +34,23 @@ void ReplyAdapter(std::function<void(ReturnType)> callback,
// Runs queued tasks (in the form of Closure objects). All methods are
// thread-safe and can be called on any thread.
// Tasks run in FIFO order. When consumed concurrently by multiple threads, it
// doesn't guarantee whether tasks overlap, or whether they run on a particular
// thread.
// Tasks run in FIFO order when consumed by a single thread. When consumed
// concurrently by multiple threads, it doesn't guarantee whether tasks overlap,
// or whether they run on a particular thread.
class TaskRunner {
public:
TaskRunner() = default;
~TaskRunner() = default;
void PostTask(const Location& from, Closure task);
static void CreateThreadLocalTaskRunner();
static std::shared_ptr<TaskRunner> GetThreadLocalTaskRunner();
void PostTaskAndReply(const Location& from, Closure task, Closure reply);
void PostTask(Location from, Closure task);
void PostTaskAndReply(Location from, Closure task, Closure reply);
template <typename ReturnType>
void PostTaskAndReplyWithResult(const Location& from,
void PostTaskAndReplyWithResult(Location from,
std::function<ReturnType()> task,
std::function<void(ReturnType)> reply) {
auto* result = new ReturnType;
@ -59,14 +62,11 @@ class TaskRunner {
result));
}
void MultiConsumerRun();
void SingleConsumerRun();
void CancelTasks();
void WaitForCompletion();
static void CreateThreadLocalTaskRunner();
static TaskRunner* GetThreadLocalTaskRunner();
void RunTasks();
private:
using Task = std::tuple<Location, Closure>;
@ -74,11 +74,8 @@ class TaskRunner {
std::deque<Task> queue_;
mutable std::mutex lock_;
std::atomic<size_t> task_count_{0};
std::atomic<bool> cancel_tasks_{false};
static thread_local std::unique_ptr<TaskRunner> thread_local_task_runner;
void CancelTasksInternal();
static thread_local std::shared_ptr<TaskRunner> thread_local_task_runner;
TaskRunner(TaskRunner const&) = delete;
TaskRunner& operator=(TaskRunner const&) = delete;

View File

@ -40,30 +40,31 @@ void ThreadPool::Shutdown() {
threads_.clear();
}
void ThreadPool::PostTask(const Location& from, Closure task) {
void ThreadPool::PostTask(Location from, Closure task) {
DCHECK((!threads_.empty()));
task_runner_.PostTask(from, std::move(task));
semaphore_.release();
}
void ThreadPool::PostTaskAndReply(const Location& from,
Closure task,
Closure reply) {
void ThreadPool::PostTaskAndReply(Location from, Closure task, Closure reply) {
DCHECK((!threads_.empty()));
task_runner_.PostTaskAndReply(from, std::move(task), std::move(reply));
semaphore_.release();
}
void ThreadPool::CancelTasks() {
task_runner_.CancelTasks();
}
void ThreadPool::WorkerMain() {
for (;;) {
semaphore_.acquire();
if (quit_.load(std::memory_order_relaxed))
return;
task_runner_.MultiConsumerRun();
task_runner_.RunTasks();
}
}

View File

@ -11,8 +11,6 @@
namespace base {
class TaskRunner;
// Feed the ThreadPool tasks (in the form of Closure objects) and they will be
// called on any thread from the pool.
class ThreadPool {
@ -26,12 +24,12 @@ class ThreadPool {
void Shutdown();
void PostTask(const Location& from, Closure task);
void PostTask(Location from, Closure task);
void PostTaskAndReply(const Location& from, Closure task, Closure reply);
void PostTaskAndReply(Location from, Closure task, Closure reply);
template <typename ReturnType>
void PostTaskAndReplyWithResult(const Location& from,
void PostTaskAndReplyWithResult(Location from,
std::function<ReturnType()> task,
std::function<void(ReturnType)> reply) {
task_runner_.PostTaskAndReplyWithResult(from, std::move(task),
@ -39,6 +37,8 @@ class ThreadPool {
semaphore_.release();
}
void CancelTasks();
private:
std::vector<std::thread> threads_;

View File

@ -201,7 +201,6 @@ bool Menu::Initialize() {
: RendererType::kOpenGL);
renderer_type_.SetEnabled(
(Engine::Get().GetRendererType() == RendererType::kVulkan));
Engine::Get().ConsumeInputEvents();
},
true, Engine::Get().GetRendererType() == RendererType::kVulkan,
kColorFadeOut, {Vector4f{1, 1, 1, 1}, Vector4f{1, 1, 1, 1}});

View File

@ -16,7 +16,6 @@ class TaskRunner;
namespace eng {
class AudioSink;
class AudioBus;
// Mix and render audio with low overhead. A platform specific AudioSink
@ -85,13 +84,13 @@ class AudioMixer : public AudioSink::Delegate {
std::list<std::shared_ptr<Resource>> end_list_;
base::TaskRunner* main_thread_task_runner_;
std::shared_ptr<base::TaskRunner> main_thread_task_runner_;
std::unique_ptr<AudioSink> audio_sink_;
bool audio_enabled_ = true;
// AudioSink::Delegate implementation
// AudioSink::Delegate interface
int GetChannelCount() final { return kChannelCount; }
void RenderAudio(float* output_buffer, size_t num_frames) final;

View File

@ -50,6 +50,9 @@ Engine::Engine(Platform* platform)
Engine::~Engine() {
LOG << "Shutting down engine.";
thread_pool_.CancelTasks();
thread_pool_.Shutdown();
game_.reset();
stats_.reset();
textures_.clear();
@ -73,7 +76,7 @@ void Engine::Run() {
float frame_frac = 0.0f;
for (;;) {
TaskRunner::GetThreadLocalTaskRunner()->SingleConsumerRun();
TaskRunner::GetThreadLocalTaskRunner()->RunTasks();
platform_->Update();
if (platform_->should_exit())
@ -290,11 +293,13 @@ void Engine::RefreshImage(const std::string& asset_name) {
return;
}
auto image = it->second.create_image();
if (image)
it->second.texture->Update(std::move(image));
else
it->second.texture->Destroy();
if (it->second.persistent || it->second.use_count > 0) {
auto image = it->second.create_image();
if (image)
it->second.texture->Update(std::move(image));
else
it->second.texture->Destroy();
}
}
Texture* Engine::AcquireTexture(const std::string& asset_name) {
@ -304,9 +309,9 @@ Texture* Engine::AcquireTexture(const std::string& asset_name) {
return nullptr;
}
it->second.use_count++;
if (!it->second.texture->IsValid())
RefreshImage(it->first);
it->second.use_count++;
return it->second.texture.get();
}
@ -396,10 +401,6 @@ std::unique_ptr<InputEvent> Engine::GetNextInputEvent() {
return event;
}
void Engine::ConsumeInputEvents() {
input_queue_.clear();
}
void Engine::StartRecording(const Json::Value& payload) {
if (!replaying_ && !recording_) {
recording_ = true;
@ -635,6 +636,8 @@ void Engine::ContextLost() {
if (game_)
game_->ContextLost();
input_queue_.clear();
}
void Engine::SetStatsVisible(bool visible) {

View File

@ -84,7 +84,6 @@ class Engine : public PlatformObserver {
void RemoveCustomShader(const std::string& asset_name);
std::unique_ptr<InputEvent> GetNextInputEvent();
void ConsumeInputEvents();
void StartRecording(const Json::Value& payload);
void EndRecording(const std::string file_name);

View File

@ -144,7 +144,7 @@ class RendererOpenGL final : public Renderer {
std::counting_semaphore<> draw_complete_semaphore_{0};
base::TaskRunner* main_thread_task_runner_;
std::shared_ptr<base::TaskRunner> main_thread_task_runner_;
#endif // THREADED_RENDERING
// Stats.

View File

@ -987,6 +987,7 @@ void RendererVulkan::Shutdown() {
return;
LOG << "Shutting down renderer.";
task_runner_.CancelTasks();
quit_.store(true, std::memory_order_relaxed);
semaphore_.release();
setup_thread_.join();
@ -2005,7 +2006,7 @@ void RendererVulkan::SetupThreadMain(int preallocate) {
if (quit_.load(std::memory_order_relaxed))
break;
task_runner_.SingleConsumerRun();
task_runner_.RunTasks();
}
for (size_t i = 0; i < staging_buffers_.size(); i++) {