A simple, cross-platform 2D game engine.
Go to file
Attila Uygun 6e952e511e Add Platform::CreateMainWindow 2023-08-10 10:03:28 +02:00
.vscode Update readme 2023-08-03 22:06:07 +02:00
assets Replace the build system with gn 2023-08-03 11:32:28 +02:00
build Use aligned memory in stb_image 2023-08-09 01:16:15 +02:00
src Add Platform::CreateMainWindow 2023-08-10 10:03:28 +02:00
.clang-format Remove OpenGL threaded rendering 2023-06-26 20:03:22 +02:00
.gitignore Update android build 2023-05-09 22:22:02 +02:00
.gn Replace the build system with gn 2023-08-03 11:32:28 +02:00
BUILD.gn Replace the build system with gn 2023-08-03 11:32:28 +02:00
LICENSE Initial commit. 2020-09-08 21:08:07 +02:00
README.md Code cleanup 2023-08-05 01:52:07 +02:00
privacy.md Update. 2021-02-10 00:39:04 +01:00

README.md

Kaliber

A simple, cross-platform 2D game engine with OpenGL and Vulkan renderers. Supports Linux and Android platforms. This is a personal hobby project. I've published a little game on Google Play based on this engine. Full game code and assets are included in this repository.

Pre-requisites:

GN build system is required for all platforms except Android (support for APKs, Java code etc. is to be added to the GN configuration).
Building GN from source: https://gn.googlesource.com/gn/
Pre-built GN binaries: https://chrome-infra-packages.appspot.com/p/gn/gn/

Linux is the supported host platform to build Android. Gradle, Android SDK and NDK are required. If you prefer, you can install Android Studio which includes all the requirements.

Building from the command-line:

All platforms except Android:

Setup:

gn gen out/release
gn gen --args='is_debug=true' out/debug

Building and running:

ninja -C out/debug
./out/debug/hello_world
./out/debug/demo

Android:

cd build/android
./gradlew :app:installDebug

Third-party libraries:

glew, jsoncpp, minimp3, oboe, stb, texture-compressor, minizip, glslang, spirv-reflect, vma, vulkan-sdk, volk

Hello World example:

Shows a smoothly rotating "Hello Wolrd!".

class HelloWorld final : public eng::Game {
 public:
  ~HelloWorld() final = default;

  bool Initialize() final {
    eng::Engine::Get().SetImageSource(
        "hello_world_image",
        std::bind(&eng::Engine::Print, &eng::Engine::Get(), "Hello World!",
                  base::Vector4f(1, 1, 1, 0)));

    hello_world_.Create("hello_world_image").SetVisible(true);
    animator_.Attach(&hello_world_);
    animator_.SetRotation(base::PI2f, 3,
                          std::bind(base::SmootherStep, std::placeholders::_1));
    animator_.Play(eng::Animator::kRotation, true);
    return true;
  }

 private:
  eng::ImageQuad hello_world_;
  eng::Animator animator_;
};

GAME_FACTORIES{GAME_CLASS(HelloWorld)};