kaliber/src/engine/renderer/vulkan/vulkan_context_win.cc

44 lines
1.1 KiB
C++

#include "engine/renderer/vulkan/vulkan_context.h"
#include "base/log.h"
namespace eng {
const char* VulkanContext::GetPlatformSurfaceExtension() const {
return VK_KHR_WIN32_SURFACE_EXTENSION_NAME;
}
bool VulkanContext::CreateSurface(HINSTANCE hInstance,
HWND hWnd,
int width,
int height) {
VkWin32SurfaceCreateInfoKHR create_info;
create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
create_info.pNext = nullptr;
create_info.flags = 0;
create_info.hinstance = hInstance;
create_info.hwnd = hWnd;
VkSurfaceKHR surface;
VkResult err =
vkCreateWin32SurfaceKHR(instance_, &create_info, nullptr, &surface);
if (err != VK_SUCCESS) {
LOG(0) << "vkCreateWin32SurfaceKHR failed with error "
<< std::to_string(err);
return false;
}
if (!queues_initialized_ && !InitializeQueues(surface))
return false;
window_.surface = surface;
window_.width = width;
window_.height = height;
if (!UpdateSwapChain(&window_))
return false;
return true;
}
} // namespace eng