mirror of https://github.com/auygun/kaliber.git
29 lines
660 B
C++
29 lines
660 B
C++
#include "engine/solid_quad.h"
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#include <memory>
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#include "base/log.h"
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#include "engine/engine.h"
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#include "engine/renderer/geometry.h"
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#include "engine/renderer/shader.h"
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namespace eng {
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void SolidQuad::Draw(float frame_frac) {
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DCHECK(IsVisible());
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Shader* shader = Engine::Get().GetSolidShader();
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shader->Activate();
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shader->SetUniform("offset", position_);
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shader->SetUniform("scale", GetSize());
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shader->SetUniform("rotation", rotation_);
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shader->SetUniform("projection", Engine::Get().GetProjectionMatrix());
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shader->SetUniform("color", color_);
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shader->UploadUniforms();
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Engine::Get().GetQuad()->Draw();
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}
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} // namespace eng
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