mirror of https://github.com/auygun/kaliber.git
30 lines
1.1 KiB
Markdown
30 lines
1.1 KiB
Markdown
A simple, cross-platform 2D game engine with OpenGL and Vulkan renderers.
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Supports Linux and Android platforms.
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This is a personal hobby project. I've published a little game on
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[Google Play](https://play.google.com/store/apps/details?id=com.woom.game)
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based on this engine. Full game code and assets are included in this repository.
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#### Building the demo
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Linux:
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```text
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cd build/linux
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make
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```
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Android:
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```text
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cd build/android
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./gradlew :app:assembleRelease
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```
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#### Third-party libraries:
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[glew](https://github.com/nigels-com/glew),
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[jsoncpp](https://github.com/open-source-parsers/jsoncpp),
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[minimp3](https://github.com/lieff/minimp3),
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[oboe](https://github.com/google/oboe),
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[stb](https://github.com/nothings/stb),
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[texture-compressor](https://github.com/auygun/kaliber/tree/master/src/third_party/texture_compressor),
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[minizip](https://github.com/madler/zlib/tree/master/contrib/minizip),
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[glslang](https://github.com/KhronosGroup/glslang),
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[spirv-reflect](https://github.com/KhronosGroup/SPIRV-Reflect),
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[vma](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator),
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[vulkan-sdk](https://vulkan.lunarg.com)
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[volk](https://github.com/zeux/volk)
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