Commit Graph

23 Commits

Author SHA1 Message Date
Attila Uygun 1e57355593 Move java files to platform. 2021-10-29 14:13:49 +02:00
Attila Uygun 0bb653d985 Code cleanup 2021-10-28 23:30:59 +02:00
Attila Uygun 0866349f58 Code cleanup
- Use absolute paths for includes.
- Add file path to include guards.
- Use uint64_t for resource id.
- Compile engine code into separate lib.
- Compile time and run time string hashing functions.
- Rename Worker to ThreadPool.
- Update .gitignore
- Code generator for texture compressor.
2021-10-27 18:22:32 +02:00
Attila Uygun 042bffaff3 Renderer code refactoring. 2021-10-26 23:35:14 +02:00
Attila Uygun 79d9d294e6 Platform code refactoring. 2021-10-26 23:35:07 +02:00
Attila Uygun 44aa8b2a33 Audio code refactoring. 2021-10-26 23:34:51 +02:00
Attila Uygun c6501323cf Add full game code and assets. 2021-09-01 00:08:03 +02:00
Attila Uygun e669f2b474 enable/disable depth test. 2021-02-23 17:26:07 +01:00
Attila Uygun 68b6b1dfea Vulkan: depth buffer 2021-02-23 17:26:05 +01:00
Attila Uygun 744d4485eb Refactoring Animator. 2021-02-20 00:21:49 +01:00
Attila Uygun 1ae44b6a76 vecmath 2021-02-18 23:43:40 +01:00
Attila Uygun f332246ea9 Vulkan: Spirv cache. 2021-02-11 21:54:30 +01:00
Attila Uygun 580ff678ec Vulkan: Optimization for begin/end command buffer. 2021-02-11 21:54:27 +01:00
Attila Uygun 03776c643e Support for multiple texture bindings for Vulkan. 2021-02-11 21:51:05 +01:00
Attila Uygun 3a5572c8d0 Cleanup 2021-02-11 21:51:05 +01:00
Attila Uygun bb4c6032fb Compressed texture support for Vulkan. 2021-02-10 00:39:04 +01:00
Attila Uygun 823e56ee13 Index buffer support for Vulkan. 2021-02-10 00:39:04 +01:00
Attila Uygun 128fa659a8 Record setup command buffer in a background thread. 2021-02-10 00:39:04 +01:00
Attila Uygun 671661758c Implement Vulkan renderer. 2021-02-10 00:39:04 +01:00
Attila Uygun d8cb4b96b0 Add glslang, SPIRV-Reflect, VMA, Vulkan SDK. 2021-02-10 00:39:04 +01:00
Attila Uygun 7920d9f251 Update.
- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun 9d92d01be1 Update.
- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
  doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun 05466725af Initial commit. 2020-09-08 21:08:07 +02:00