Commit Graph

43 Commits

Author SHA1 Message Date
Attila Uygun cda1d750f8 Manage custom shaders in Engine 2023-05-17 11:46:19 +02:00
Attila Uygun 7dd7d7bfd7 Remove unused assets 2023-05-17 08:22:11 +02:00
Attila Uygun daa3a8c06f Try Vulkan renderer first, fallback to OpenGL if it fails. 2023-05-16 22:07:52 +02:00
Attila Uygun 449ac3f386 Update version 2023-05-16 22:07:52 +02:00
Attila Uygun beba055645 Stringify error values 2023-05-16 22:07:52 +02:00
Attila Uygun 0a2f1bd7c3 Miscellaneous changes and improvements 2023-05-16 22:07:52 +02:00
Attila Uygun 58cc270e24 Use final and override appropriately 2023-05-16 08:46:50 +02:00
Attila Uygun 5ca5ed763a Update to Vulkan SDK 1.3.231.1
Update vma, volk, vulkan headers, glslang, spirv-reflect.
Remove Vulkan loader and use volk instead.
2023-05-12 00:08:36 +02:00
Attila Uygun 655c0a7b71 Update android build
Upgrade to gradle 8.0
Compile and target sdk 33
Min sdk 24
Upgrade to Google Mobile Ads SDK 22.0
Enable c++20 and fix compilation issues
2023-05-09 22:22:02 +02:00
Attila Uygun 97271835b0 Remove gn 2023-05-05 08:22:51 +02:00
Attila Uygun 4bab472ed1 Enable extra warnings for all but third-party 2023-05-04 23:21:32 +02:00
Attila Uygun 653c283758 Use std::counting_semaphore 2023-05-04 18:07:30 +02:00
Attila Uygun 771f8a3d78 Update SincResampler 2023-05-03 20:21:26 +02:00
Attila Uygun 8cd680d6a4 Enable C++20 2022-11-10 21:52:19 +01:00
Attila Uygun 8c05aae086 Update SincResampler 2022-11-10 21:45:51 +01:00
Attila Uygun f723513521 Update jsoncpp (1.9.5) 2022-11-10 21:39:24 +01:00
Attila Uygun cb81ec3e1c Fix for weapon position 2022-11-10 21:03:15 +01:00
Attila Uygun 10e272fee1 Code cleanup and improvements 2022-09-13 20:25:29 +02:00
Attila Uygun 0bd3a1c607 Fix for crash. 2022-09-13 20:25:27 +02:00
Attila Uygun a2dafd172e Code cleanup 2022-09-13 20:25:25 +02:00
Attila Uygun 1e57355593 Move java files to platform. 2021-10-29 14:13:49 +02:00
Attila Uygun 0bb653d985 Code cleanup 2021-10-28 23:30:59 +02:00
Attila Uygun 0866349f58 Code cleanup
- Use absolute paths for includes.
- Add file path to include guards.
- Use uint64_t for resource id.
- Compile engine code into separate lib.
- Compile time and run time string hashing functions.
- Rename Worker to ThreadPool.
- Update .gitignore
- Code generator for texture compressor.
2021-10-27 18:22:32 +02:00
Attila Uygun 042bffaff3 Renderer code refactoring. 2021-10-26 23:35:14 +02:00
Attila Uygun 79d9d294e6 Platform code refactoring. 2021-10-26 23:35:07 +02:00
Attila Uygun 44aa8b2a33 Audio code refactoring. 2021-10-26 23:34:51 +02:00
Attila Uygun c6501323cf Add full game code and assets. 2021-09-01 00:08:03 +02:00
Attila Uygun e669f2b474 enable/disable depth test. 2021-02-23 17:26:07 +01:00
Attila Uygun 68b6b1dfea Vulkan: depth buffer 2021-02-23 17:26:05 +01:00
Attila Uygun 744d4485eb Refactoring Animator. 2021-02-20 00:21:49 +01:00
Attila Uygun 1ae44b6a76 vecmath 2021-02-18 23:43:40 +01:00
Attila Uygun f332246ea9 Vulkan: Spirv cache. 2021-02-11 21:54:30 +01:00
Attila Uygun 580ff678ec Vulkan: Optimization for begin/end command buffer. 2021-02-11 21:54:27 +01:00
Attila Uygun 03776c643e Support for multiple texture bindings for Vulkan. 2021-02-11 21:51:05 +01:00
Attila Uygun 3a5572c8d0 Cleanup 2021-02-11 21:51:05 +01:00
Attila Uygun bb4c6032fb Compressed texture support for Vulkan. 2021-02-10 00:39:04 +01:00
Attila Uygun 823e56ee13 Index buffer support for Vulkan. 2021-02-10 00:39:04 +01:00
Attila Uygun 128fa659a8 Record setup command buffer in a background thread. 2021-02-10 00:39:04 +01:00
Attila Uygun 671661758c Implement Vulkan renderer. 2021-02-10 00:39:04 +01:00
Attila Uygun d8cb4b96b0 Add glslang, SPIRV-Reflect, VMA, Vulkan SDK. 2021-02-10 00:39:04 +01:00
Attila Uygun 7920d9f251 Update.
- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun 9d92d01be1 Update.
- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
  doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun 05466725af Initial commit. 2020-09-08 21:08:07 +02:00