Attila Uygun
05b86a38c1
Add comments
2023-06-11 22:42:34 +02:00
Attila Uygun
0876203d82
Cancel tasks on shutdown
2023-06-11 22:42:34 +02:00
Attila Uygun
f54835e5f3
Consume input events on ContextLost
2023-06-11 22:42:34 +02:00
Attila Uygun
ba246eca7f
Revert "Consume input events when switching between renderers"
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This reverts commit 5c6e414a15
.
2023-06-06 23:00:55 +02:00
Attila Uygun
068656ddc2
Bump version to 1.0.4
2023-06-06 00:26:29 +02:00
Attila Uygun
00f57bab05
Fix for Vulkan renderer
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Terminate the bg thread before destroying resources
2023-06-06 00:26:29 +02:00
Attila Uygun
3bc8785469
Fix for benchmark
2023-06-05 23:41:27 +02:00
Attila Uygun
5c6e414a15
Consume input events when switching between renderers
2023-06-05 23:41:27 +02:00
Attila Uygun
1d1452d4aa
Add support for canceling tasks in TaskRunner
2023-06-05 23:41:27 +02:00
Attila Uygun
557eb517cb
Renaming
2023-06-04 19:28:55 +02:00
Attila Uygun
e376b1bc17
Add option to switch between renderers
2023-06-04 12:54:40 +02:00
Attila Uygun
76fb19ab3a
Move AudioSinkDelegate into AudioSink
2023-06-04 11:31:37 +02:00
Attila Uygun
a39efa5d3c
Add comments
2023-06-04 11:13:22 +02:00
Attila Uygun
7b637a95d9
Refactoring audio code
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- Add AudioBus
- Move resampling to AudioBus
- Move SincResampler to engine/audio
2023-06-04 01:42:10 +02:00
Attila Uygun
29ce485ca3
Fix for crash in renderer
2023-06-02 14:23:21 +02:00
Attila Uygun
7d458859d7
Game fixes and tweaks.
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- No shield until wave 8.
- Do not play boss music when disabled.
2023-06-01 20:19:00 +02:00
Attila Uygun
685b17aba6
Bump version
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Also fix typo and remove redundant code
Add bash script for ndk-stack
2023-05-30 11:59:18 +02:00
Attila Uygun
f6f67d7e53
Cleanup renderer
2023-05-26 22:54:14 +02:00
Attila Uygun
43afdf855f
Move renderer ownership to engine
2023-05-26 22:54:14 +02:00
Attila Uygun
66557f07e3
Do not reinitialize Vulcan context unnecessarily.
2023-05-26 22:45:24 +02:00
Attila Uygun
d5ee1c7313
Rename AudioDriver to AudioSink
2023-05-24 23:14:51 +02:00
Attila Uygun
8d28d85a09
Move AudioDriver ownership to AudioMixer
2023-05-24 23:14:14 +02:00
Attila Uygun
b160ae0bd3
Support for switching between renderers in run-time
2023-05-24 23:14:14 +02:00
Attila Uygun
b7f1f7faa2
Shutdown renderer in destructor
2023-05-23 00:01:19 +02:00
Attila Uygun
94242fca0b
Revert "Try Vulkan renderer first, fallback to OpenGL if it fails."
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This reverts commit daa3a8c06f
.
2023-05-23 00:01:19 +02:00
Attila Uygun
be36d121b0
Update Oboe to 1.7.0
2023-05-21 23:41:15 +02:00
Attila Uygun
b2e5f19963
Remove exceptions
2023-05-21 23:41:15 +02:00
Attila Uygun
971540dce2
Runtime support to call ANativeWindow_setFrameRate for minSDK < 30
2023-05-21 23:02:24 +02:00
Attila Uygun
5cad50bf55
fix audio
2023-05-21 22:23:04 +02:00
Attila Uygun
41bb5e286a
Fix for vulkan renderer
2023-05-21 22:23:04 +02:00
Attila Uygun
0454bf6a18
Disable ads in debug build
2023-05-21 22:23:04 +02:00
Attila Uygun
c90d039944
Refactoring audio code
2023-05-18 22:25:11 +02:00
Attila Uygun
be1d562a07
Refactoring Animator class.
2023-05-18 22:25:01 +02:00
Attila Uygun
cda1d750f8
Manage custom shaders in Engine
2023-05-17 11:46:19 +02:00
Attila Uygun
daa3a8c06f
Try Vulkan renderer first, fallback to OpenGL if it fails.
2023-05-16 22:07:52 +02:00
Attila Uygun
449ac3f386
Update version
2023-05-16 22:07:52 +02:00
Attila Uygun
beba055645
Stringify error values
2023-05-16 22:07:52 +02:00
Attila Uygun
0a2f1bd7c3
Miscellaneous changes and improvements
2023-05-16 22:07:52 +02:00
Attila Uygun
58cc270e24
Use final and override appropriately
2023-05-16 08:46:50 +02:00
Attila Uygun
5ca5ed763a
Update to Vulkan SDK 1.3.231.1
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Update vma, volk, vulkan headers, glslang, spirv-reflect.
Remove Vulkan loader and use volk instead.
2023-05-12 00:08:36 +02:00
Attila Uygun
655c0a7b71
Update android build
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Upgrade to gradle 8.0
Compile and target sdk 33
Min sdk 24
Upgrade to Google Mobile Ads SDK 22.0
Enable c++20 and fix compilation issues
2023-05-09 22:22:02 +02:00
Attila Uygun
97271835b0
Remove gn
2023-05-05 08:22:51 +02:00
Attila Uygun
4bab472ed1
Enable extra warnings for all but third-party
2023-05-04 23:21:32 +02:00
Attila Uygun
653c283758
Use std::counting_semaphore
2023-05-04 18:07:30 +02:00
Attila Uygun
771f8a3d78
Update SincResampler
2023-05-03 20:21:26 +02:00
Attila Uygun
8cd680d6a4
Enable C++20
2022-11-10 21:52:19 +01:00
Attila Uygun
8c05aae086
Update SincResampler
2022-11-10 21:45:51 +01:00
Attila Uygun
f723513521
Update jsoncpp (1.9.5)
2022-11-10 21:39:24 +01:00
Attila Uygun
cb81ec3e1c
Fix for weapon position
2022-11-10 21:03:15 +01:00
Attila Uygun
10e272fee1
Code cleanup and improvements
2022-09-13 20:25:29 +02:00
Attila Uygun
0bd3a1c607
Fix for crash.
2022-09-13 20:25:27 +02:00
Attila Uygun
a2dafd172e
Code cleanup
2022-09-13 20:25:25 +02:00
Attila Uygun
1e57355593
Move java files to platform.
2021-10-29 14:13:49 +02:00
Attila Uygun
0bb653d985
Code cleanup
2021-10-28 23:30:59 +02:00
Attila Uygun
0866349f58
Code cleanup
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- Use absolute paths for includes.
- Add file path to include guards.
- Use uint64_t for resource id.
- Compile engine code into separate lib.
- Compile time and run time string hashing functions.
- Rename Worker to ThreadPool.
- Update .gitignore
- Code generator for texture compressor.
2021-10-27 18:22:32 +02:00
Attila Uygun
042bffaff3
Renderer code refactoring.
2021-10-26 23:35:14 +02:00
Attila Uygun
79d9d294e6
Platform code refactoring.
2021-10-26 23:35:07 +02:00
Attila Uygun
44aa8b2a33
Audio code refactoring.
2021-10-26 23:34:51 +02:00
Attila Uygun
c6501323cf
Add full game code and assets.
2021-09-01 00:08:03 +02:00
Attila Uygun
e669f2b474
enable/disable depth test.
2021-02-23 17:26:07 +01:00
Attila Uygun
68b6b1dfea
Vulkan: depth buffer
2021-02-23 17:26:05 +01:00
Attila Uygun
744d4485eb
Refactoring Animator.
2021-02-20 00:21:49 +01:00
Attila Uygun
1ae44b6a76
vecmath
2021-02-18 23:43:40 +01:00
Attila Uygun
f332246ea9
Vulkan: Spirv cache.
2021-02-11 21:54:30 +01:00
Attila Uygun
580ff678ec
Vulkan: Optimization for begin/end command buffer.
2021-02-11 21:54:27 +01:00
Attila Uygun
03776c643e
Support for multiple texture bindings for Vulkan.
2021-02-11 21:51:05 +01:00
Attila Uygun
3a5572c8d0
Cleanup
2021-02-11 21:51:05 +01:00
Attila Uygun
bb4c6032fb
Compressed texture support for Vulkan.
2021-02-10 00:39:04 +01:00
Attila Uygun
823e56ee13
Index buffer support for Vulkan.
2021-02-10 00:39:04 +01:00
Attila Uygun
128fa659a8
Record setup command buffer in a background thread.
2021-02-10 00:39:04 +01:00
Attila Uygun
671661758c
Implement Vulkan renderer.
2021-02-10 00:39:04 +01:00
Attila Uygun
d8cb4b96b0
Add glslang, SPIRV-Reflect, VMA, Vulkan SDK.
2021-02-10 00:39:04 +01:00
Attila Uygun
7920d9f251
Update.
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- Implement PersistentData.
- Update jsoncpp (1.9.3).
- Update logging implementation.
- New audio resampler (SincResampler).
- Avoid busy-looping in audio thread (AudioAlsa).
- Add BindWeak.
- AdMob support.
- Support for record/replay user input.
- Custom shader support for ImageQuad.
- Implement SetKeepScreenOn for Android.
- Move animation updates to Engine.
- Code refactoring for renderer.
- Various fixes and code cleanup.
2021-02-10 00:39:04 +01:00
Attila Uygun
9d92d01be1
Update.
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- Various fixes for sound system.
- Code cleanup and refactoring.
- Move boilerplate code to engine.
- Texture management is moved to engine. Game code uses asset names and
doesn't know about textures.
- Multi-touch support.
- GN build (WIP)
- Add LOG_DIFF, CHECK, DCHECK and NOTREACHED.
- Implement global thread-pool for Worker.
- Use TaskRunner in ThreadPool.
- Font: Cover all ASCII chars.
- Option to disable audio and vibration.
2020-09-08 21:08:11 +02:00
Attila Uygun
05466725af
Initial commit.
2020-09-08 21:08:07 +02:00